Native module
Some contents are borrowed from https://xcoder.in/2017/07/01/nodejs-addon-history/
The Nature of Native Modules
Let’s start with the most essential C++ module development for Node.js. For example, we have a legitimate native module pinyin.linux-x64-gnu.node
under Linux, which is actually a binary file that couldn’t be seen properly in a text editor, until we came across the binary viewer.
The sharp-eyed reader will see that its Magic Number1 is 0x7F454C46
and the ASCII code it presses is ELF, so the answer is obvious: it is a DLL file for Linux.
In fact, not just on Linux. When a C++ module of Node.js is compiled under OSX, you get a DLL with the suffix *.node
which is essentially *.dylib
, and under Windows, you get a DLL with the suffix *.node
which is essentially *.dll
.
Such a module, when required in Node.js, is required via process.dlopen()
. Let’s take a look at the DLOpen2 function in Node.js v10.23.0:
// DLOpen is process.dlopen(module, filename, flags).
void DLOpen(const FunctionCallbackInfo<Value>& args) {
Environment* env = Environment::GetCurrent(args);
auto context = env->context();
Local<Object> module;
Local<Object> exports;
Local<Value> exports_v;
// initialize `module`, `module.exports` values
if (!args[0]->ToObject(context).ToLocal(&module) ||
// this line is equal to `exports = module.exports`
!module->Get(context, env->exports_string()).ToLocal(&exports_v) ||
!exports_v->ToObject(context).ToLocal(&exports)) {
return; // Exception pending.
}
node::Utf8Value filename(env->isolate(), args[1]); // Cast
DLib dlib(*filename, flags);
bool is_opened = dlib.Open();
node_module* const mp = static_cast<node_module*>(
uv_key_get(&thread_local_modpending));
uv_key_set(&thread_local_modpending, nullptr);
...
// transfer the handle in dynamic lib to the `mp`
mp->nm_dso_handle = dlib.handle_;
mp->nm_link = modlist_addon;
modlist_addon = mp;
if (mp->nm_context_register_func != nullptr) {
mp->nm_context_register_func(exports, module, context, mp->nm_priv);
} else if (mp->nm_register_func != nullptr) {
mp->nm_register_func(exports, module, mp->nm_priv);
} else {
dlib.Close();
env->ThrowError("Module has no declared entry point.");
return;
}
}
Logically, the loading process actually looks like this.
- Load the link library via
uv_dlopen
. - Hook the loaded library into the native module chain table.
- Initialize the module with
mp->nm_register_func()
, and get the module and module.exports that are there.
The flow down is similar to this flowchart:
How to build native module
node-waf
Before Node.js 0.8, developers used the node-waf
to build their library. Of course the node-waf
is not the node-waf in npm registry, the original node-waf
has been fallen to disrepair for years.
This thing was configured with a file named wscript
. From Node.js 0.8, it had node-gyp
builtin, so people didn’t need wscript anymore.
But because this temporary shortage, many libraries using C++ to build Node.js addon contains both binding.gyp
and wscript
in that time.
You can see files back to that age in this library node-mysql-libmysqlclient. For node-gyp support it had binding.gyp
and still preserved the wscript
file.
node-gyp
This stuff It has been with Node.js since Node.js v0.8, before that its default compilation helper package was node-waf
(see below), which should be familiar to old Noder.
GYP
node-gyp
is based on GYP
3. It recognizes the binding.gyp
4 file in a package or project, and then generates compilable projects for each system based on that configuration file, such as Visual Studio project files (*.sln, etc.) for Windows and Makefiles for Unix. node-gyp
can also invoke system compilation tools (such as GCC) to compile the project to a final DLL *.node file.
As you can see from the above description, compiling C++ native modules on Windows relies on Visual Studio, which is why you will need to have Visual Studio pre-installed to install some Node.js packages.
In fact, for users who don’t need Visual Studio, it’s not necessary, since node-gyp only relies on its compiler, not the IDE. Those who want to streamline the installation can visit https://download.microsoft.com/download/5/f/7/5f7acaeb-8363-451f-9425-68a90f98b238/visualcppbuildtools_full.exe directly. cpp-build-tools Download the Visual CPP Build Tools installation, or install it from thenpm install --global --production windows-build-tools
command line to get the compilation tools you deserve.
Now that we have that out of the way, let’s take a look at the basic structure of binding.gyp
:
{
"targets": [{
"target_name": "addon1",
"sources": [ "1/addon.cc", "1/myobject.cc" ]
}, {
"target_name": "addon2",
"sources": [ "2/addon.cc", "2/myobject.cc" ]
}, {
"target_name": "addon3",
"sources": [ "3/addon.cc", "3/myobject.cc" ]
}, {
"target_name": "addon4",
"sources": [ "4/addon.cc", "4/myobject.cc" ]
}]
}
This configuration tells the following story:
- Four C++ native modules are defined.
- The source code for each module is *.addon.cc and *.myobject.cc, respectively.
- The names of the four modules are addon1 to addon4.
- The hidden story: These modules exist in build/Release/addon*.node after compiling.
For more information on the GYP configuration file, you can go to the official documentation, which has a link to GYP in a footnote.
Something more in node-gyp
In addition to being GYP-based itself, node-gyp does a few extra things. First of all, when we compile a C++ native extension, it goes to the specified directory (usually ~/.node-gyp
) and searches for our current version of Node.js headers and statically linked libraries, and if they don’t exist, it feverishly goes to the Node.js website to download them.
This is a directory structure for the specific version of Node.js headers and libraries downloaded from node-gyp on macOS:
/Users/napi-rs/.node-gyp
└── 14.15.1
└── include
└── node
├── common.gypi
├── config.gypi
├── cppgc
├── js_native_api.h
├── js_native_api_types.h
├── libplatform
├── node.h
├── node_api.h
├── node_api_types.h
├── node_buffer.h
├── node_object_wrap.h
├── node_version.h
├── openssl
├── uv
├── uv.h
├── v8-fast-api-calls.h
├── v8-internal.h
├── v8-platform.h
├── v8-profiler.h
├── v8-util.h
├── v8-value-serializer-version.h
├── v8-version-string.h
├── v8-version.h
├── v8-wasm-trap-handler-posix.h
├── v8-wasm-trap-handler-win.h
├── v8.h
└── v8config.h
This header directory will be merged into our binding.gyp
in the form of an "include_dirs"
field when node-gyp
is compiled; in short, all the headers can be #include
directly.
node-gyp is a command line program that can be run directly from $ node-gyp
after installation. It has some subcommands for you to use.
$ node-gyp configure
: generates project files, such as Makefiles, from binding.gyp in the current directory.$ node-gyp build
: build and compile the current project, which must be preceded byconfigure
.$ node-gyp clean
: cleans the resulting build files and output directories, in other words, cleans the directories.$ node-gyp rebuild
: This is equivalent to the execution ofclean
,configure
andbuild
in sequence.$ node-gyp install
: Manually download the header files and library files of the current version of Node.js to the appropriate directory.
Conclusion
In this chapter, we introduced what the Node.js native addon is and how to compile it. In the next chapter, we will review the history of API changes related to the native addon in Node.js and formally introduce our protagonist: the N-API.
References
Footnotes
-
https://github.com/nodejs/node/blob/v6.9.4/src/node.cc#L2427-L2502 ↩
-
GYP means Generate Your Projects, a build system developed by Google. For more details: https://gyp.gsrc.io. ↩
-
The config file of GYP usually has an extension of _.gyp, or _.gypi. It is a JSON-like file. ↩